Egg Cave is quite the happening place! Visit our blog for the latest updates on everything new that we add to the site — new creatures, exciting worlds, account updates, and unique activities to do!
You've worked hard for these creatures if you're spending that kind of EC at the SAR Center. Now, when purchasing from the Creature Labs you can specify the creature's gender. After all, these creatures were manipulated in a lab anyway...
This past weekend, creature immortalizations and level updates were not occurring. This has been fixed. Any outstanding immortalizations and level updates that have been due for "processing" have been processed. The underlying bug that caused this has been fixed.
Immortalizations that have been processed are able to be seen under May 18's notifications.
Thank you and we're sorry for the inconvenience caused!
Send help to the Travel Agency? Oh my...
Congratulations to @minnie298a and @megadash and @cherryblossomlover, the winners of drawing 1 for May 2020's Cash Shop Creature Lottery! A Eldeng has been added to each of your accounts.
Buy your tickets for the next drawing now!
What's wrong with this creature?! There's something off about this egg. It's just not quite right... you feel like you are in peril for being near it. Is it safe? Why is it losing its feathers?
Find the Ond in the Cash Shop for 200 CaveCash through May 31.
We have updated the way that creature levels will be displayed at Egg Cave. In short, we are (1) taking existing creature levels and dividing them by 100 and (2) capping them at Level 1000. Creatures are now immortal at Level 20 instead of Level 2000. (This is because 2000 divided by 100 equals 20.)
We want to strongly stress that—in essence—nothing has changed with your creature levels, immortality, or how hunger works. We're simply chopping off the last two digits, making them appear "lower", but in terms of functionality they're still the same.
There are a few reasons.
Aging creatures: we're introducing a cap at level 1000 because there are some aging creatures that have amassed very impressive stats. Some of the highest stats creatures are now "level six million" is which is excessive and unnecessary. As levels continue to increase, they'd eventually be cut off your images.
Our servers need to be re-caching your images less: in truth, this is the biggest reason for this change. Dynamically building and updating your creature images is one of the most expensive operations, hardware wise, that we do at Egg Cave. Essentially, we need to reprint the level on your creature images (i.e. re-cache) less frequently than we currently do.
Nothing. Please allow up to 3 days for us to fully re-cache and reprint your new creature levels. Everybody's creature images are queued to be updated automatically. Many people will see the updated creature level within the next 24 hours.
When it comes down to the math, your creature level is exactly the same as before. The creature immortality level—now level 20—has been adjusted alongside it. We've simply updated the way that your level will be displayed. The functionality of the game is exactly the same. It takes the same amount of work to achieve a now Level 20 creature as it did a Level 2000 creature. The only difference is the number of zeros.
It will take time for everybody to adjust to understanding what the new levels "mean." Level 20 which has historically been associated with a brand-new creature will now represent a mature creature.
We're including another blurb at the bottom of this blog post in case you've panic-read everything and skipped the details. Creatures are now immortal at Level 20. We promise, even if that feels like a newbie creature level!
No. This is because the only thing that's changed is the way that creature levels are displaying. The functionality of the game is the same. Immortality dates will now be logged at Level 20.
Levels are now capped at 1000 but the highest average stats from creatures still determine the spots among the Level 1000 creatures. In other words: the level leaderboard rankings are exactly the same as before. If you get more stats than another Level 1000 creature, you can still knock them off this leaderboard.
A creature's level is the average of its three stats (views plus clicks plus feeds divided by 3) divided by 100. The "divided by 100" is the new part. If you want to get technical, here's the math equation:
Creature Level = ceil((Views + Clicks + Feeds) / 3) / 100)where ceil means round up
We have received multiple reports of creature images appearing in different stages across the site versus when the image appears on your profile. This issue has been resolved. If you are still experiencing out-of-date creature images on creature profiles, please visit the recache images page under your Cove. It may take up to 1 minute for the new images to be fully regenerated.
Sorry for the trouble. Your creatures indeed have been evolving.
There was an issue that caused creature evolutions to be delayed. This has been fixed; unfrozen creatures have been evolved (from the last 24 hours). Please see your notifications log for May 12 for creature evolutions that have occurred but were delayed.
Creature happinesses also appeared to glitch today. All Egg Cave creatures have had their happinesses set to 100.
It's the second Sunday of the month... for today you can earn double the Egg Coins for feeding creatures everywhere on the site. So, start visiting your friends' profiles and take advantage of it!
Be prepared! These gas masks are now restocking at the Toy Shop.
The following Egg Cave species have had Trinket Travels made for them! These are for the Bushy, Clowver, Felichine, and Nathare.
A batch of trinkets was also made for the Fairtop! These are also restocking at Trinket Travels.
Want to go back in time? Keep reading our older site blog posts below.