New CC Potion

in Site Feedback & Ideas

Female
181 posts

     

tawolf • 13 June 2012 at 12:33 AM

I don't know if this has already been mentioned, but, especially for those with bigger coves or those who can't come online a lot, Tim's can't always solve your "please don't let my eggs die" problems. That's why I'm suggesting a new potion (starting price maybe 50-100CC?) that will make that creature immortal until level 2000. I think it would especially useful for those users who purchase CS Creatures but can't always devote the time needed to care for them or for those with special attachments to their pets. But of course, it's just a suggestion, I'm not saying we NEED something like this. Let your opinions be known!

4,672 posts

     

icymuffin • 13 June 2012 at 12:44 AM

Personally, I'm not too keen about it.
Before the lv2000 immortality was implimented, ALL creatures could potentially die if they were hungry [and honestly, I don't think too many users found that not having immortality was a problem].
So to me, it seems more like a lack of responsibility than not having time [as Tim is always open & now serving twice as long].

Female
181 posts

     

tawolf • 13 June 2012 at 1:18 AM

@icymuffin Thanks for your opinion! I see what you mean, however before the level 2000 rule was put in place, more creatures were dying, and in turn a greater need for this. Take my situation for example. I booked my pets in Tim's for a while then left to handle some real life stuff and couldn't touch a computer for the longest time. I was gone for a lot longer than intended and when I came back I had 3 days worth of egg deaths, including an old CS pet I worked hard to raise money for. If you could see it from my angle you would know how important this would be to me and others in my situation. 😊 And extra money for Ian to handle the site is always a plus right? 😊

Female
1 post

     

tawolf_storage • 13 June 2012 at 10:56 AM

Sooo...Any other opinions out there?

Female
4,232 posts

     

meixiaotian • 13 June 2012 at 11:00 AM

Sounds like a really interesting idea! But you can always ask someone to feed your cove if you haven't been on a while, or you could book them for longer than a few days.

Female
181 posts

     

tawolf • 13 June 2012 at 11:06 AM

Sometimes you can't always make plans that go along perfectly, like my situation for example (3rd post). I just thought something like this would put people at ease who can't always come on and don't want to burden their friends with feeding over 100 pets each day for weeks at a time, but it just seems that everyone else thinks it's laziness on the part of the owner.

419 posts

     

mrsgiggles • 13 June 2012 at 10:43 PM

I'd personally prefer lowering the cost of Tim's services. Right now, it's quite ridiculous, especially for newbies with big coves.

Female
181 posts

     

tawolf • 14 June 2012 at 11:30 AM

Absolutely! It's way too expensive in the long run for me to book my cove in Tim's for all the times I've had to leave to handle real life issues. For those, like me, who don't want to burden their friends with feeding over 100 creatures each day or split them amongst people I've never met to "babysit" there has to be another way. This won't solve all the problems, however, it will help ensure the loss of life is kept to a minimum.

Male
61 posts

     

conrad • 14 June 2012 at 11:39 AM

It does seem hard to keep creatures alive.

Female
7,368 posts

     

cqpkytty • 14 June 2012 at 12:53 PM

@tawolf
I just think that Tim's should be reduced in price. I'm going to be gone this summer for at LEAST a month, keeping them all in Tim's would cost over 300,000 EC. xP

Female
381 posts

     

shadielle • 14 June 2012 at 1:07 PM

@icymuffin Actually before the level 2000 immortality thing, I remember seeing MANY users complaining about it and asking for the creatures not to die, like on most adoptables websites😊

@tawolf The solution for users who can't dedicate much time on immortalizations can be either reducing Tim's price, like @cqpkytty said, or, like you said, introducing a new immortalization potion or something like that. However, I don't agree that it should be purchased with CC. Honestly, I'm sick and tired of CC and of CC releases and suggestions. It just makes Egg Cave a private club for Cash Shop Park supporters (who, oldies or not, eventually leave Egg Cave - which have been happening a lot), and on the other hand, a club of newbies and people who have no access to CC (and who, because of that, leave Egg Cave anyway). So I think that if this new potion suggestion gets picked, it should be bought with high amounts of EC;)

Female
7,368 posts

     

cqpkytty • 14 June 2012 at 1:08 PM

@shadielle
Agree 😸
Maybe somewhere from 500k to 1 million?

Female
381 posts

     

shadielle • 14 June 2012 at 1:09 PM

@cqpkytty Absolutely😊

Male
306 posts

     

phoenix • 14 June 2012 at 1:22 PM

@cqpkytty Well, 500K - 1mill might sound a lot, since if it did cost that much, i would rather book my pets into Tim's for as long as possible instead of buying it for 1 pet.

But like mrsgiggles said, lowering the cost for Tim's would be a good idea as well, since long time ago, i didn't have enough time to feed and get EC, and spending around 30K at Tim's (for 3 days) sounded like a huge amount to me.

Female
7,368 posts

     

cqpkytty • 14 June 2012 at 1:26 PM

@phoenix
Well, I guess you're right πŸ˜‹
Maybe 100-250k instead. πŸ˜‹

Female
864 posts

     

sprite • 14 June 2012 at 1:48 PM

Tim's is not expensive at all. You usually get at least 100 EC for feeding an egg. It's the biggest EC sink which is needed for the EC economy.

Working to keep your Eggs alive and get them Immortal is the main thing to do here. To make something for them to be Immortal until they are Immortal will make people not work for it. People complain it's boring here already and to make it even easier will just add to it.

This is coming from a person who has been forgetful or extremely busy and lost some of my Eggs/ Creatures. It sucked but it was my fault. Now, I make sure to plan ahead when I'll be busy and also to keep some back for emergencies. Not hard to do.

Female
181 posts

     

tawolf • 14 June 2012 at 2:07 PM

@shadielle I picked CC as the currency to use as I figured Ian could use the extra money and it would be the easiest way to have this idea implemented if it ever gets used. EC is another good idea though.

@luvmykids244 Thank you for sharing your opinion! That's great that you're able to devote so much time to your pets and cove, however not everyone is able to know ahead of time when they need to leave, therefore it's impossible to make plans for a cove when Tim's is already booked but expires before you come back. I'm not being lazy, I worked hard to get the 600k of EC i had. Now I'm down to barely 200k because I haven't had time to come back on and rebuild my wealth, having spent it all on Tim's services. Also, working to grow your eggs into adulthood is the main thing on here, evident in that immortality wasn't put in place until Version 2 of eggcave. There is almost no difference in buying immortality for an egg than there is in trading for immortal commons at the trading center which is pretty easy for beginners to do on here. Afterall, the main aim of the game is to grow the eggs, something with which a potion like this would help with.

Female
2,115 posts

     

dionaea • 14 June 2012 at 2:18 PM

I'm not a fan of an immortality potion, it should be something you earn.

I think it would be better if it were possible to extend stays at Tim's. Right now you book until a certain day and that's the end of it, but if at that time you can't get on you're basically screwed. On the other hand if you can lengthen the stay at Tim's to make it 60 days from the new time, you can just get on if you find time at some point during the first 60 days stay and book them in for longer. I think you should be able to find time to get on the computer and book Tim's once every two months.

That you can't get your pets out of Tim's/extend their stay is the reason I never book them for more than a day...

Female
7,368 posts

     

cqpkytty • 14 June 2012 at 2:19 PM

@dionaea
Great idea! πŸ˜ƒ

Female
181 posts

     

tawolf • 14 June 2012 at 2:29 PM

@dionaea I thought the same thing, but I figured if it was possible to do, Ian would have implemented it already after years of observations. That's why I tried to think of a new solution, one that might possibly be easier than re-doing the whole Tim's system. It's not always easy to find time to make enough EC to be able to book your cove for two months at a time, even if you were to spend several minutes a day you would still not make enough money. Thank you for your opinion on the topic!

Female
864 posts

     

sprite • 14 June 2012 at 3:38 PM

@tawolf

I did read all the posts and was quite clear on your reasoning 😊 Never said your lazy so not sure why that was mentioned. I did lose my egg/creatures so not that dedicated. I learned from my loss 😊

Back then before Immortalizing was introduce, yes the point was to get your Eggs to Adult. When it was introduced it changed of course.

Buying Immortal eggs is still the fact someone took the time to make it Immortal and therefore should garner a nice trade if it's a creature that is sought after. So, if a potion was brought in it would in fact decrease the value and the hard work someone put into it.

Also, on that note people should not pay more then they are willing to lose in the long run. That comes into play when your wanting to keep your Cove alive. You need to work hard at it or your going to lose. That is game playing.


I find the way it is done now a nice medium and can be achieved by every one.

Female
7,368 posts

     

cqpkytty • 14 June 2012 at 3:41 PM

@luvmykids244
@tawolf
Like with Stars. It had been really rare to get a Star egg, they were considered rarer than the normal versions, especially if it was an LE. (Maybe not rarer by much, but still.) Now that there's a potion, stars are pretty much decoration and starred LE's are worth no more than normal LE's. xP

Female
2,115 posts

     

dionaea • 14 June 2012 at 3:42 PM

@tawolf

I see what you mean, if you have a lot of pets it does take a lot of time... I should know *steals glance at her 400+ pets*

Hmmmm....

I still don't really like the idea, but I'm gonna lend my support after all, I think if someone is willing to spend real money on it they should be able to immortalize their most precious pets, people won't be immortalizing all their pets this way anyhow, most don't have the money anyway...

Even I've had pets die due to "Tim issues" aka I checked and couldn't book em, then forgot and was one day late *boom* Eyleymo dead =_= So yeah, I definitely understand.

You have no idea how relieved I was nothing really important died *coughOnnycough*

Female
181 posts

     

tawolf • 14 June 2012 at 4:49 PM

@luvmykids244 I'm sorry if I came off the wrong way, it wasn't my intention 😊 I totally understand where you're coming from, so there's no hard feelings here 😊
@dionaea
@cqpkytty
I appreciate the debate this topic has recieved. I envision this as an hard item to achieve (ie LOTS of EC or maybe CC) so people won't have coves of immortalized creatures, maybe just a special one or two. I know a lot of people are reluctant to buy CC simply because they know that creature could die if they can't devote a lot of time to it in the future. An item like this could potentially boost CC sales as well, which would be fantastic for Ian. I do understand that this could possibly lead to devaluing in CS creatures though if so many of them are bought. Any ideas? Or would this just be a bad idea to begin with?

Female
7,368 posts

     

cqpkytty • 14 June 2012 at 4:50 PM

@tawolf
I don't think it would lead to devaluing, you still paid 5 dollars for it. πŸ˜‹
Except maybe in the long run. πŸ˜‹

Female
181 posts

     

tawolf • 14 June 2012 at 4:56 PM

@cqpkytty I guess that's just me thinking the worst πŸ˜‰ I understand how valued CS are and don't want to upset people.

Female
7,368 posts

     

cqpkytty • 14 June 2012 at 4:58 PM

@tawolf
πŸ˜‹

Female
181 posts

     

tawolf • 14 June 2012 at 4:59 PM

@cqpkytty lol πŸ˜‰

Deleted • 14 June 2012 at 6:47 PM

I think Tim's should be lowered to about 25cc a day. It's a lot easier that way.

Female
864 posts

     

sprite • 14 June 2012 at 7:02 PM

@tawolf

Alright 😊 I understand your point as well.

@cqpkytty

Yes, what I was thinking of.

I am not all about value here. Since it takes some time to make creatures Immortal, I value that.

Reply