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thebrokenvibe • 5 September 2017 at 5:55 PM
IntroPandyssia has always been a stable city, it has held long against the constant barrage of Forsaken that threaten its outer borders, and fares well against the constant threat of Void Walkers from within. So it came as a shock to everyone when the Guardians were killed before completing the cycle of renewal.With the death of the Guardians The Hunters were forced to move their attention from inner threats and to focus on the Forsaken that now threatened Pandyssia. As a result the last known Void Walker they kept in custody escaped. When Pandyssia fell a few months later and the Hunters scattered a small group handed together to track down the new Guardians in whatever form they might take. At the same time the Void Walkers make a return, with the same task at hand. To find and restore the Guardians.HuntersHunters are people capable of utilizing their Aura in multiple different ways. Every Hunter is capable of conjuring a weapon, or weapons, from this Aura. They are also able to utilize what is called a semblance, a powerful ability that is formed from the Aura. Semblance can be a variety of powers ranging from temporarily allowing the user to take no damage to rendering the user invisible and even to paralyze enemies for a short while.Hunters are extremely agile and are able to jump and run great distances and fight for extended times without getting tired. They also capable of transforming into an animal, each animal they turn into is unique to the Hunter.Hunters are the protectors of Pandyssia and are tasked with fighting off the Forsaken. Hunters are also tasked with ensuring that there are no Void Walkers are out in civilization.Void WalkersVoid Walkers are former Hunters who have been gifted with powers from the Void. Revealed by the mark of three looped circles in their dominant hand, Void Walkers are considered a threat due to the unique powers they have been gifted. Their purpose is known to very few outside of the actual Void Walkers.Void Walkers retain the powers from when they were Hunters, but also have other abilities unmatched by anything a Hunter could hope to achieve. Void Walkers are capable of teleporting short distances, turning into a living shadow for a few minutes, summoning thorn bushes to ensnare others, shove people out of the way with blasts of wind, pull objects towards them from a distance, and see nearby sentient life through walls for a minute. Void Walkers are also able to detect other Void Walkers via their marks.Void Walkers are also very weak to a unique type of music taught to Hunters. This music nulls a Void Walkers powers as long as the music can be heard by the Void Walker.GuardiansThe protector of the Artifacts of the Goddesses. There are three in total, one of Light, one of Shadow, and one of Nature. The Guardians held powers above Hunters and even the Void Walkers, or at least allegedly.The Guardian of Light was able to wield and manipulate light, courage, and truth. The Guardian of Shadow was able to wield darkness, fear, and deceit. The Guardian of Nature was able to wield and manipulate weather and nature.Each Guardian is chosen by the previous before death by an elaborate process. Recently the Guardians were killed before choosing their successors and so little is known of their status now.