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daikirai • 11 November 2012 at 6:26 PM
As time passes and more creatures are released the weighed rarity of creatures will keep getting smaller and eventually it won't be very accurate anymore. and the creatures like doovoo, macbot, ecorth, clous and others will all end up having a weighed rarity of 1 and we would no longer be able to tell which ones are rarer than others, even thought this will be happening in a long time it will still happen unless something changes.Weighed rarity is a smaller proportion of how many of that species are on eggcave. I believe it was out of 500. if nothing changed the 500 will stay the same but the number of creatures it is based on is increased every time someone steals a creature or buys one from the shop.One day 1 could mean 5000 and that would be very inaccurate.right now 1 means 1691.09 unless I did some math wrong or some information is incorrect.Look at post number 24 New InfoFrom FAQ:The weighted rarity of a species is based off all the alive creatures in Ark. Generally, weighted rarities range from a number between 1 and 500, where a 0 weighted rarity means the species is extinct and 500 means a species is very common.This is not a glitch but it is a problem. If you know any information on this It would be great if you can tell us. 😊 I'm sure many people including me are curious about how this works.
whispers • 11 November 2012 at 6:34 PM
@daikirai One isn't over 1,000. It's not even over 50. You did some math wrong :/
daikirai • 11 November 2012 at 6:45 PM
@whispers What kind of math did you do? I crossed multiplied.the number of creatures____________________divided by 500That's the simple way of doing it but since they are proportions when they cross multiply they should equal the same number.to find out what one is:1/500 = x/845,555multiply 1 and 845,555 to get 845,555them multiply 500 times x to get 500x500x = 845,555Then to find x you divide 500 from 845,555and that is 1691.11since people are stealing eggs/ buying them right now that number is increasing.
whispers • 11 November 2012 at 6:53 PM
@daikirai I was told by orderedchaos when my RL bud attempted this that even the number a doovoo has is under 50 😋
daikirai • 11 November 2012 at 6:56 PM
@whispers Hmm maybe it isn't out of 500? if I remember correctly it was. It is also possible there is some other factor in this too since not much information was given about weighed rarities.@orderedchaosIf you know something about how this works can you please explain? 😊 I'm new at this stuff so very likely I can be wrong. 😊
Deleted • 11 November 2012 at 9:24 PM
@daikirai@whispersThe weighted rarity is judged upon how much of the creature is in existence. If you want to know how much creatures make up 1 metric of rarity, you'll have to count all the Macbots/Doovoos in existence and divide it by 3. You'll have your answer there.Also, rarity decreases when some creatures of those species die. There is no fact that creatures and judged upon the rarity. If it would be like that, then you would be able to get 2 Tines with a Bragon. |DRarity stands for how much of that species are in existence, the trading and prices go according to the popularity and demand of that creature.I assume that the Slysal has a rarity of 3 or 4. Some people consider slysals worth a doovoo. XDD Infact, doovoos are worth more than 10 Slysals. I conclude saying that, the weighted rarity is just the estimated metric value of the creature count of each species in existence. Their price depends upon the demand of people, time of release of a species and popularity amongst people in eggcave.
daikirai • 11 November 2012 at 9:33 PM
@frosted yes that I know. I wouldn't even pay 500cc for a slysal because I don't like them. what I'm trying to say is not that weighed rarity should be used for everyday trade or anything because I wouldn't do that. I believe trades should be based on your opinion then rarity. My point in this is that once more creatures come out and more creatures are adopted the weighed rarity becomes less like the ecorth went from 5 to 4 just a while ago. I'm afraid one day the rarity will be reduced to 1. and eventually all ecorths will be immortal so death will not the the reason for this number getting lower.I'm confused on how you got "1 metric" and how you concluded the number should be divided by 3. How come not 4,5, or 6?Can you explain the 1st paragraph of your post?
whitefall • 11 November 2012 at 9:40 PM
I've been curious about this too.I remember Orderedchaos had briefly summed up the concept on an old Site blog, and posted a Wikipedia article that explained everything [the rarity]. If anybody finds out, please let me know! Until then, I'll be lurking~ 😸
Deleted • 11 November 2012 at 9:41 PM
@daikiraiFirst of all, take macbots, their rarity is 3.Then count all the macbots in existence.Since the metric value of the rarity of macbots are 3, divide the result (no of all macbots) by 3. Example.There are 90 macbots in existence. DIVIDE 90 by 390/3 = 30Since 3 metric value is 90, 1 metric value would be 30.Now suppose you want the number of Onnys.Metric value of onnys is 9. So, 30*9 = 270. You can get the number of any other creature according to their rarity. [note: the aforementioned is just a example. Am estimate]Also, if your answer ends up in decimals, then you would need to select another creature till your result becomes a whole number. Its time-consuming o.o
daikirai • 11 November 2012 at 9:59 PM
@frosted Oh I thought you meant to divide all number of species by three since that would not work. 😊 and I also considered this way and it would get the same result. Though that would be impossible to do since there is 50,226 players on eggcave and since I've been here I doubt I have visited to 200 coves. my way is just an easier way to do it since both parts of the equation is provided.For example there is 10,000 creatures on eggcave.the weighed rarity of a macbot is 5 and I have counted 100 macbots on eggcave. and the weighed rarity is based on 500So doing it your way I would get 1 weighed rarity is: 205x=100x=100/5x=20Doing it my way I would still get 1 weighed rarity as: 201/500=x/10,00010,000=500x10,000/500=x20=xCheck:100/10,000 = 5/500100x500=50,00010,000x5=50,00050,000=50,000so basically they're both ways to do it but since my way has the information to find the answer I chose to do it my way. 😊 instead of searching 50,226 coves for a macbot or a different species.
Deleted • 11 November 2012 at 10:03 PM
@daikirai That is also a simpler way of getting the creature count. But i fear my method may result in decimals as answers. You cant see like 25 and a half of a species xDD
daikirai • 11 November 2012 at 10:04 PM
@frosted Yeah. Not everything will work out so I think it's rounded. 😊
whitefall • 11 November 2012 at 10:07 PM
@daikirai@frostedCould you explain that to me? xD A simpler version though 😱
daikirai • 11 November 2012 at 10:08 PM
@whitefall Lol It's hard to explain it simpler.. xD
whitefall • 11 November 2012 at 10:09 PM
@daikiraiOky, then just explain it to me x)
daikirai • 11 November 2012 at 10:13 PM
@whitefall hmm. Is there something specific you don't understand? this is just what I got from the information provided so it might be wrong if something important was left out. 😸
whitefall • 11 November 2012 at 10:15 PM
@daikiraiI don't get how you're getting these numbers to make the calculations xD
daikirai • 11 November 2012 at 10:19 PM
@whitefall From FAQ:The weighted rarity of a species is based off all the alive creatures in Ark. Generally, weighted rarities range from a number between 1 and 500, where a 0 weighted rarity means the species is extinct and 500 means a species is very common.and these numbers are shown when we log out. 😊 we only need the # of virtual pets adopted. (845,630)1,633,601,748All time views3,258,513Views yesterday50,226Number of players845,630Virtual pets adopted
emeraldmonster • 11 November 2012 at 10:20 PM
SO MUCH MATH! *Le head explodes*
daikirai • 11 November 2012 at 10:21 PM
@emeraldmonster Lol yeah. This is too complicated. =.=
emeraldmonster • 11 November 2012 at 10:25 PM
@daikirai Your telling me im only a freshman...
daikirai • 11 November 2012 at 10:25 PM
@emeraldmonster I'm an 8th grader. o3o but I go to high school to take one class: geometry. 😊
emeraldmonster • 11 November 2012 at 10:29 PM
@daikirai And you do this! WHAT THE HECK! you smart one!
daikirai • 11 November 2012 at 10:33 PM
NEW INFORMATION:I just added up all weighed rarity numbers from every species on eggcave. XD yes It took me like an hour or two. >.<so I found out it might not be proportional. Before I thought all the weighed rarities add up to 500 but it actually adds up to around 9950.so now I am just confused about how this works.. XDI have two guesses:1. The creatures have nothing to do with the other creatures. it is just on a scale of how many there are. 1 would be very rare and 500 would be super common. I'm thinking it doesn't go higher than 500 since I didn't see any.2. the weighed rarity and the number of creatures are still proportional but this time out of 10,000 not 500. I might have counted wrong and made some sort of mistake the weighed rarities could have added up to 10,000 but I might have made a small mistake to have it result in 9950.If anyone else have any predictions feel free to list them. 😊
Deleted • 12 November 2012 at 1:45 AM
@daikiraiErm.To do the calculations, we need 2 values.1. Sum of all raritys (9950) [x]2. No. of alive creatures. [ ] (once multiples of a creature die, it results in decreasing of the rarity, so this is necessary) Divide the number of alive creatures by the number of all raritys which will give you the answer (how much creatures = 1 metric value of rarity)Also, it'll take A LOT OF TIME to check the number of alive creatures, unless we can estimate and do the math.Estimation497500 creatures are alive (estimate)497500/9950=50.Answer= 50. 1 metric value of rarity is 50.[This method is also not accurate if we get the answer in decimals]I'll need to think about some formulas and then assign values. Counting alive creatures would be impossible o_oAlso, i havent thought of an accurate method till now. X.x Its confusing us. 1 value is given, and we need to find 2.
zafeyry • 12 November 2012 at 11:14 AM
@daikirai Yeah, instead of adding up the total possible points (500), you add up all the existing weighted rarity points (you said it was 9950) and then divide the total number of living creatures by 9950 to get the number of creatures that equal 1 point.
linpug • 12 November 2012 at 12:16 PM
I think it should just show how many are alive. ;P
daikirai • 12 November 2012 at 12:18 PM
@zafeyry @frosted Okay I have a question:when you log out and see the stats does:845,630 Virtual pets adoptedmeans how many were adopted overall including the ones that died?I used to think it was how many are still alive. o-oand does anyone know when everything updates on eggcave like what time does creature with low happiness die? I'm thinking of stay up and refreshing at the time to see if the number lowers a bit. 😊 I think it was 3 am but there might have been some changes.
zafeyry • 12 November 2012 at 12:38 PM
@daikirai No, I'm pretty sure that's how many living pets.
daikirai • 12 November 2012 at 12:41 PM
@zafeyry Okay. 😊 Thanks for your help.