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megadash • 19 January 2015 at 6:28 PM
Here is a list of ideas that I just though of and want to put out there:1.) 100 💵 CaveCash Vouchers:* This will make it easier when people, who don't have direct access to 💵 purchases, want to be able to buy/trade to get access to Cash Shop Park items.* This way, user who don't use all of their 💵 right away could store it for later and don't have to deal with that annoying message that reminds us that we have unused 💵 though we can clearly see that on the right-hand sidebar.2.) Magical CaveCash Items Actually appearing in Your Inventory:* Instead of having to select the creature at that time, we could buy the item, put it in our inventory and have it there for later.* This would also allow for easier trading with others seeking them. (Remember that the number of these items is only limited buy the amount of 💵 purchased, so that would affect their price on the 🪙 martket)* This is especially helpful with Exclusive CaveCash Travels that may retire before you get a creature that would go well with it and travels are one-time-use items.3.) Sorting/Searching Items by Type in Storage:* With so many new items, it would be helpful to be able to sort items by their types (i.e.-bakery/bean sack/book/food/toy/travel) when looking through our storage like we do our creatures.
mastergemma • 19 January 2015 at 6:32 PM
@megadashIdea 2: I love this idea, it would help with trading freezes as you don't have to risk losing your creature to someone in a trade and the items would be able to go onto the Item Trade Centre
laurel_wreath • 19 January 2015 at 6:39 PM
@megadash I agree with all of these, especially 1 and 2. On 2 it's either that or some other way to make it easier to sell freeze and such (I guess 100 vouchers would work for this as well).Although aren't cash shop travels already like normal items? When I've bought travel from the cash shop it appeared in my inventory like other travels!?
shirona • 20 January 2015 at 3:42 PM
@megadash I agree with #2 and #3, especially for freezes. I'd also like if a search feature could be added to creatures' item collections as well.#1 might not happen anytime soon. The reintroduction of transferable CC but only in larger denominations was to prevent a CC dominated economy from prevailing again (where every little thing could be traded for small amounts of CC), so EC would be just as desirable in trades and eventually have just as much buying power.
blub • 31 January 2015 at 2:54 PM
@megadash #1 won't happen. There used to be 200 CC vouchers and that already became a mess with trading, 100 CC probably wil never happen.#2 on the other hand sounds good. As being said, if you need a freeze you don't have to trade your creature without the possiblity of losing you creature. It give you also the change to maybe reserving it for later 😸Also, you can just buy an exclusive travel if you like it and store it for later, you don't have to put it right away on a creature 😸#3 would be nice. I don't mind if it is based on type, or alphabethy order, but I really don't get how it's organised now so it's hard to look for something unless you know what it's called 😃
Deleted • 10 February 2015 at 7:49 PM
@megadash1. No because it will encourage more multiples of CC and make 100CC = 5mil EC which is obviously what we do not want.As of now 500 CC voucher = 5 mil EC and thats the way it was at the times when both EC and CC had values.2. You're wrong on the part with CaveCash travels. You are able to preview it in the CSP but when you purchase it, they appear in your inventory.On the other place, making freezes and CSP items - available in the inventory would be good - just ensure that these CSP items once purchased cannot be redeem or swapped back like CSP vouchers.3. Supportive of this even though I dont have anything else than travelsOpen Strongroom -> Option for category: Food, Toy, Travel, Book etc