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miomar • 21 December 2011 at 1:42 PM
@_icarlyrocks_55Maybe not growing immortality but it could be different per species. Like in our world not all animals are mature at the same age too =^)
Deleted • 21 December 2011 at 1:55 PM
@miomarHmm, I think I know what you mean.For example:Common cave creatures: level1500LE Cave AND MO: 1750Monthly CC AND ASTERIODS: 2000Event CC: 2500onny doovoo Macbot: 3000I think it should be pretty reasonable, yes?
Deleted • 21 December 2011 at 1:56 PM
@_icarlyrocks_55 that would be great! 😃 thumbs up!
Deleted • 21 December 2011 at 1:58 PM
Yay 😊@Ian@Zac@Meteoroid@annapashmina
miomar • 21 December 2011 at 2:04 PM
@_icarlyrocks_55Yeah =^)
takaedakumi • 21 December 2011 at 2:13 PM
@_icarlyrocks_55 Just saying, but if the level of immortality raised by one level every day, wouldn't it be pointless to even have immortality? I mean, if your creature became immortal, it wouldn't make sense to call it immortal if the next day it was able to die again.
balletninja • 21 December 2011 at 2:19 PM
Ya know, I can see both sides. On one hand the good out of this idea:Coves would be smaller and more manageablePeople would trade more for immortalsNames could be re-usedRarirty goes upOn the other hand:Hiatusing users creature's dieYou would have to give away every egg when you quit so it can stay aliveFeeding and spamming for views would become a contestYarolds would have to be usedTims would be expensiveWhen a new egg comes out, people weld be hesitant to get it knowing that it would only be more pixels to feed and more time on the internet. I think eggcave needs something to make it a bit more complicated but, I think there are other ideas that are easier to introduce.
metaphor • 28 December 2011 at 11:16 PM
I don't like this. =/Immortality is something you work for and something that requires a lot of patience. I just don't see the point of any of that if it becomes meaningless again and again.