Register
silvia • 23 February 2024 at 1:56 PM
wonder404exe • 23 February 2024 at 2:10 PM
@silvia i feel like the "only one rerelease per user (no side accounts)" is a bit too harshi like the 500CC 1000CC 1500CC idea because i know of a few people who really like some creaturesHoarding creatures and waiting for the price to grow is one problembut some users just like the creature and doesnt plan to resell themim not against it tho i just think one is a lil too low (maybe two is good)I wanted a few rereleases on a date (i always buy rerelease i like on the first day incase they are gone the next day) i they got takin so quick lolthe gobbler got taken light speed bcs most ppl wanted to resell them
silvia • 23 February 2024 at 2:18 PM
twinkle • 23 February 2024 at 4:43 PM
@silvia Thank you for bringing this up! 😊 I support the idea of not having waves but I’m not so sure about the part where we can only buy one per month, I totally understand why though. Even if it promotes trading, what are the chances that users will sell their only rerelease ;w; and if they would, they would also price them heavily :’c I used to think that “hoarders” are bad but they really do help other users obtain the creatures they like, e.g. there are times when I regret not buying from the CSP and bought from resellers instead 😊 3 would probably be a good cap, especially for users who love collecting one per gender~ Anyway, this is an interesting suggestion and I’ll be following along to read what others think about this ❤️
silvia • 23 February 2024 at 5:06 PM
kataclysm • 23 February 2024 at 5:11 PM
I get a little worried about the mental state of EC users too. LOL.But in all seriousness, I've known lots of people to deprive themselves of sleep, to put off having meals, to ignore real life responsibilities (homework, essays, actual irl work duties). It is the responsibility of those own users/their parents to do anything about that kind of behaviour, but I agree that sites can do better to make themselves less addicting. It's not just re-releases that trigger this behaviour, obviously. I've known double feed days to have the same effect.All that said, as someone who doesn't share the EC time zone, I've given up on even bothering with re-releases because they come out at 5am in the morning for me. I'm not depriving myself of sleep for the sake of a virtual pet, so I'm not going to be able to access those pets during their release. I've had to ask pals to buy eggs on my behalf when I've been really keen for a creature, and that doesn't feel right to me. A feature of this site is inaccessible to me, so I'm enthusiastic to see a change that will make those creatures more accessible. I gather that adding the secondary waves was the first attempt to make those eggs more accessible, but i don't think it made enough of a change as highly desired eggs will remain out of reach regardless.I personally love the idea of eggs becoming increasingly more expensive with each purchase. It doesn't feel like it's in the spirit of eggcave to hoard pets and resell them at extortionate prices, so I'm in support of taking preventative measures where that's concerned. Knowing of some users that want to have a creature frozen in every stage, I would suggest a soft limit of 5 creatures per user. People may want to buy them as gifts, donations, trade fodder, so I think 5 is a pretty good amount. I'd be surprised if @Ian went in on a creature limit, but it occurs during events and whatnot so I think it's within the realm of possibility.On the other hand, if the price continues to go up, it'll be so unappealing to buy those creatures for inflated prices, instead of trading with other users for them, which feels much more community based. So maybe a limit isn't required at all.My overall takeaway is that I fully support making re-releases more accessible to those of us in different timezones and with mixed availability, and that gradually inflating the price in the store could have a positive impact on our trading community. 💰
silvia • 23 February 2024 at 5:26 PM
dragrawr • 23 February 2024 at 6:14 PM
@silvia I like your step 3 idea. I think just one won't be enough, sadly. I think 3 like @twinkle said would be a good cap!!I really like the idea of it starting off at 500. And it would be nice if *at least one* was available to user's instead of the time constraint. Because I get the "wave" idea since population can only double, but if you're going to re-release everytime it is up on the block again that idea is null and void. I think, if population didn't reach cap, at the end of the month there could a cut off (a week before the month ends) where you can longer buy one for 500 yourself, and it transforms into the "wave" feature of whatever is leftover. That way, the site can still make money off the collectors XDsummarizing thought: I support re-releases but the "wave" feature is pretty unfair to a lot of users, and collectors go a little too crazy X3 alsoit would be fun to set 1 or 2 of each re-release aside and have the lottery like we do every month. :]
prairie • 23 February 2024 at 6:55 PM
@silvia "I feel like after so many years, waves became quite stressful a literal race against the clock"Agreed; in the beginning and with High-demand creatures (nym, gobbler, pixgog). However I'd argue that over time, waves have VASTLY spread out and creatures are often available weeks if not the entire month.I mean, just look at the Valgrun and Luvlei; both haven't been released before but both are only around 50% taken from the full stock. I personally think keeping waves is fine. It limits the initial race to the first day mainly, then after that most times it settles. Eliminating waves would "allow people to get their favorite CSPs also in special dates (as with the wave system, you can only get re-releases on the 1st of every month and maybe a few days after (If lucky)"Honestly, if you eliminate waves? It'd take away the ability to get a specific creature all together on a different day depending on how popular it is. And I know you have a whole solution for that with the "1 creature per species and I'll get to that."allow each user to only buy ONE creature per species........... anytime during the month of March, [one of each species]"Absolutely hard pass for me. This just encourages cheating and using multiple accounts. Also; yeah. I am one of those people who'd try to get up to 2-4 creatures per re-release. Why?: because I like the creature, want one of each stage, and would like at least one for trading if it's popular. OF COURSE I'm going to try to get all 2-4 during re-release, I want to have my collection but also further my trading stock. Is it the biggest deal to me personally if I don't get the one for trading? No, but it would be nice.In the end, this cap would honestly cause more problems if you ask me, as people would try to get friends help, try to create multiple accounts... and of course, if mods find that out, the creature would be taken away, and people would make a fuss about their CC and then there's the matter of 'stock coming back'.Overall, in my opinion; pass. It'll get messy. The only times I've seen people hoard buy for resell was in the beginning and when 'big creatures' come out. Step Three is a pass for me, but I'm more indecisive on it. Its literally the same cost if you *didn't* do that, IF YOU BUY 3. (which is what I usually want so I'm chill overall)But if you buy anymore than that you REALLY get the short end of the stick, even for trading (unless of course, you bump the resell value which is what I feel would happen) In the end I'm on the fence on option 3. I personally think things are A-OK as is. If I was to make a cap at all, I'd put it at 3-4. If anything, I think the cycle time of 2 years is too soon. At this rate, some species will not be rereleased at all. But then again, that means the value will get forced to a very high price and then become demanded thus turning into a doovoo/macbot - then rerelease would happen likely. but that's me. In the end, I think the re-release craze has died down significantly and I haven't seen the stuff sell out as fast. Of course, popular creatures will always sell fast; but that's popularity and demand for you. (side note: I like dragrawr's idea of having re-release creatures available in the lottery too)
silvia • 24 February 2024 at 2:22 AM
shrimp • 6 March 2024 at 3:43 PM
silvia • 6 March 2024 at 4:21 PM
shrimp • 6 March 2024 at 4:24 PM
heatherm19 • 6 March 2024 at 4:48 PM
I guess I'm in the minority here, but I really don't understand what's so bad about getting a rerelease to sell/trade it? I get that on the extreme end it would be bad if a small group of users snatched up 100% of the stock just to trade it for way more... But does that *really* happen often? There is a 1-minute cooldown every single time you buy a rerelease. When it comes to the more popular rereleases, the ones where 'waves' are actually an issue because they get sold out so quick, it's really not *possible* to get a ton at once because of the cooldown. Unless I'm missing some loophole that doesn't require the cooldown? And besides that, why is stimulating the trade economy bad? Personally I would think it would be worse on the userbase as a whole if everyone *only* bought one to keep and no one had any to trade, wouldn't that put it right back where it was before rereleases where users literally couldn't get the creature even through trades?All that said, I understand why waves can be stressful, especially for people who really can't plan to be on at specific times. I do *not* support a low cap for reasons stated above, but some way to draw out the release more so more people have a chance to get them would be helpful. I think putting some 'aside' for the lottery would be good, but probably not enough to change much. (And I'd just like to note here, today is the 6th and the rerelease Clocat and Lal *both* have less than 50% of their stock taken so far. I've seen the super rare rereleases go extremely fast (hello macbot/doovoo!) but I also see that a lot of the rereleases lately just sit there. Which makes the whole waves issue not an issue at all, for those.)
silvia • 6 March 2024 at 5:21 PM