Click Exchange Revitalization! ๐Ÿ–ฑ

in Site Feedback & Ideas

What do you think about this?




Male
2,476 posts

     

raitonchidori • 1 September 2025 at 9:53 AM

We can all agree Click Exchange is not useful the way it is now (or, at least, that it doesn't reach its full potential). Basically, most players don't use it as much as it is needed. So, I am proposing some changes in order to invite more players to use it (and make it more functional).

1) Monthly Leaderboards categories: 'All-time Inbound Clicks', 'All-time Outbound Clicks', 'Monthly XC credits got'.
- This would incentivate players to click more, either to be on leaderboards and/or to receive the 25,000 EC reward.
- I think not only the all-time clicks should be counted, but, monthly, make progress of how many clicks you gave and XC you got (this may be useful for the suggestions below).

2) Players with most XCs GOT EACH MONTH should have their creatures displayed first.
- This would incentivate players to click more and more creatures.
- Ps: This would be a priority, not an exclusivity. Not all creatures from this condition would have to come first, at least a proportion on 20-25% of creatures each time you refresh the page, to make it balanced. Example: if you click the 'Links' page, from the 28 creatures that currently appear, the first 7 would be from people with more monthly XC got, (another 7 from the below idea) and the rest (14) from random users.

3) MORTAL creatures with low happiness (<25% or about to die ON THAT DAY) should also appear first.
- This is an option to balance the first point I suggested, and also help some users.
- Ps: This would be a priority, not an exclusivity. Not all creatures from this condition would have to come first, at least a proportion on 20-25% of creatures each time you refresh the page, to make it balanced. Example: if you click the 'Links' page, from the 28 creatures that currently appear, (the first 7 would be from above idea), then other 7 with low happiness, and the rest (14) from random users.

4) The 'Links' page should show more than 28 creatures at once (in desktop and mobile).
- I think it is possible to redimension the page to show more creatures (50+), specially on mobile.
- Desktop example: https://ibb.co/5hq9chhK
- Mobile example: https://ibb.co/Tx33y9Yw

5) Feed button directly on Click Exchange page.
- Instead of opening the creature link, there could be a Feed button right below the creature on Click Exchange. This would be helpful, specially (or exclusively) for those who wants Feeds only.
- It could also add the possibility to make a new task in Monthly Challenge, like (Feed 100 creatures from XC).

6) More frequent activities involving Click Exchange on Monthly Challenge.
- I know this happens quite often, but maybe it could be a permanent daily requirement(?).
- REJECTED IDEA

#BONUS:
- Having a different tab where creatures could get views? Refresing every 5 minutes or whenever you refresh the page, those displayed creatures get 1 view. Refresing the page directly would cost a high XC credit amount. For older users, you must remember that other 'click exchange' that farmed views whenever you refresh the page. Not sure it would work here, but I don't know.
- Whenever your creature get a certain number of clicks (100?) you get 1 random available item.
- Whenever you click a certain number of times (500?) you get 1 random available item.

Let me know what you guys think about this and feel free to disagree and suggest your own improvements!

Female
86 posts

     

lacewingswift • 1 September 2025 at 10:33 AM

Anything to breathe some life into the XC would be lovely. ๐Ÿ™ itโ€™s a wonderful feature already but does stagnate at times

The ability to feed directly on the page sounds too good to be true? I mean that could amazing! As it is, XC is really only worth using for me on the laptop (and mine is clunky so I rarely do) but perhaps a direct feed button would make it more manageable on mobile. And Iโ€™m lurking here almost 24/7 on mobile.

Female
695 posts

     

kataclysm • 1 September 2025 at 12:50 PM

Solid suggestions. Strongly feel the click exchange is in need of a overhaul, especially since daily quests direct us there so often.

5 posts

     

funeggs7 • 1 September 2025 at 1:05 PM

Good afternoon,
I know that side accounts are allowed, but I'm confused on the rules. Can I feed on the click exchange on a side account? What if I accidentally feed the same creatures twice or more? Can I feed accounts twice or my own account twice in the same day? I am allowed to post messages on a side account, right?

Male
2,476 posts

     

raitonchidori • 1 September 2025 at 1:17 PM

@lacewingswift I agree ๐Ÿ˜Š

@kataclysm exactly! It is a great feature to the site, it needs to be better enjoyed.

@funeggs7 yes, you are allowed to do all these things. You can feed the same creature from your main, your sides or even when you are not even logged in on the game.

Female
3,089 posts

     

dragrawr • 1 September 2025 at 3:00 PM

I strongly believe it needs some revitalization!! As a permanent daily, maybe not so much, as on mobile it is by far the more tedious daily.

I have so many clicks saved up, though! I really think these features you mentioned would help and also build more community

It would also be fun to implement like a progress bar, and perhaps when you click so many creatures thereโ€™s an ec prize or a random item! Just something to think about as well ๐Ÿ‘€๐Ÿ‘€

But yes I am all on board !

Female
4,241 posts

     

heatherm19 • 1 September 2025 at 3:24 PM

Interesting ideas here! Thoughts:
I'm wary of #1. I wasn't around before but I remember someone explaining that the Click Exchange used to basically be monopolized by a small handful of users with tons of excess XC so it wasn't really helpful to most people, and that's why some things were changed (not sure about the specifics but I remember that being said awhile back). It seems like that could easily happen again with #1 (I currently have over 26k XC that hasn't decreased by more than a few hundred in months...)

#2 YES please! That would be so extremely helpful, both for the users with low-happiness creatures and for those of us who go through the Exchange looking for dying coves to help.

#3 I didn't realize how much space there was between creatures until I looked at your example. It does seem unnecessary to have that much blank space, and showing more creatures at once would be very helpful.

#6 Would the feed button *only* appear for 'feeds preferred' creatures? Or would it appear for the 'all' creatures as well, since they allow feeds too?

Male
2,476 posts

     

raitonchidori • 1 September 2025 at 5:33 PM

@dragrawr I thought the same. Like, each 100 clicks you make or receive on a creature, you get 1 random available item or something. Just to make things fun.

@heatherm19 I agree with you. Some of these ideas may change. Like: #1 not necessarily all creatures that appear will be from users with the highest XC numbers. It can be a proportion of 1:1, or only the few firsts, otherwise, it would frustrate new users to join. But I do believe the chance of one of your creatures appear first if you have a high number of XC should be a thing, to congratulate, reward and stimulate more clicks. And #6, perhaps that same blue Feed icon could be clickable and generate one feed. Or, for those who wants clicks only, the Feed button wouldn't appear. I don't know if it made sense lol.

Female
2,518 posts

     

minnie298a • 2 September 2025 at 12:30 AM

I agree that the XC is underutilized. I've seen it grow and prosper, but also stagnate from it's introduction. The concept has great potential. There is just something about the practicality that seems to hold it back.

I feel part of that could be because it is clunkier and harder to use on a mobile device. I do most of my EggCave activity on a desktop, and as a result I love the XC. It is my go to for feeding as I feel these creatures are safe to interact with. I do use it daily for the feed task, and even so don't think it should be a permanent task.

From the opening post, I'm not a massive fan of the priority sorting of 1 and 2. And I'd be someone would benefit from the higher credit holders being given preferential placing (I have way more credits than I would like to admit). I can see the reasoning behind the unhappier creatures being first, but due to the credits given to those with none everyday, these spots could easily be overrun by players not reciprocating the actions back. Plus it would mean those with the LoV using the XC for evolution and immortality would forever be at the rear. Which would mean I'd get even less clicks than I currently do and my 25 years of credits would keep growing faster than it is. In saying that, I also wouldn't like the free credits totally removed from those players. It does help populate the XC, which has been a problem in the past.

I really love the idea of a Leaderboard. Especially an outbound clicks one as it's more controllable on the users end, and it's a metric that is currently kept. I feel the priority sorting mentioned above would definitely be a bad idea for an inbound clicking leaderboard. I think leaderboards would also be a better idea in regards to mobile users than another sort of participation rewards system.

Would I object to another sort of participation reward? No, I would not, especially if it increases usage. I'd probably heavily benefit from it. However, I can see how those who rely on mobile would feel discriminated against, and would happily go without to be more inclusive of different access methods.

Feed button directly on the XC page? Hmmm, it's something I'd probably have to see. I like the idea for mobile users, to limit backtracking. It would depend on how it impacts my way of feeding, as I often do stray off to feed hungry/dying coves that are identified via the creature profile page.



(And as a side note for anyone interested, there is roughly 4200 creatures in the XC, with about 600 of them being Click Preferred. Yes, I have regularly cleared the XC and taken notes. Yes, I've done the math. Yes, I accept I'm weird)

Male
2,476 posts

     

raitonchidori • 2 September 2025 at 10:44 PM

@minnie298a perhaps some things I said were a bit confuse. I'm not suggesting all creatures follow the most XC to the less XC order. Perhaps some quota should be destined to it. Like 20-25% of the creatures whenever you refresh the page. We currently have 28 creatures per page, so it would be around 5-7 of these creatures for those with high XC, and another same amount for creatures with low happiness, leaving it with 14-18 creatures for random appearance. And I don't think free XC should be given to users that have creatures with low happiness and don't have XC, I suggested they could have a priority to appear when you refresh the page (but if the person doesn't have any XC, the creature will not appear, as it already happens). The whole point of my suggestions is that people themselves desire to click more and more. That's why reserving this quota for those with high XC could incentivate people to click more and be the ones with high XC to have their creatures displaying first.

And the leaderboards could also have a monthly category, which means, each month, the count resets, so everyone can have their chance to get XC and be on leaderbords for that month, not only the total amount they had.

I agree desktop is better than mobile, but I do use it on mobile too and I don't think that impossible. But of course, I am suggesting a mobile redimension, to have more creatures shown at once. And again, I don't think this argument is solid. "People who use mobile will feel discriminated". So people who don't have CC are also discriminated? Again, my suggestion is that these "rewards" incentivate people who use XC to use it more, and for those who doesn't use it, receive some stimulation to start using. If someone doesn't start using because they feel "discriminated" or for other reason, Click Exchange will not lose anything, because these people weren't using it already.

And having the Feed button directly there doesn't remove the option to click on the creature and feed it the way it already does. So it doesn't affect people who like to see the creature page. This could be an addition to those who wants Feeds only/preferred.

Again, if it didn't stay clear. All things I proposed are to gather more people to start using XC more often, stimulating direct or indirectly their will to use it. Otherwise, without some stimulation, I don't see how we can attract people to use it. I've been receiving around 1 click per day per creature. That it's not even close to help it evolve or even become immortal. So XC, as it is now, it's not effective. But of course, all things I suggested can be tested, improved and turned into an adequate way to be functional by @Ian.

Female
4,241 posts

     

heatherm19 • 2 September 2025 at 11:00 PM

@minnie298a Wow, those numbers really show how underutilized the Exchange is. I feel like given the amount of active users (just based on my experiences, I have no numbers!), if the Exchange was really used by most users it would easily be at double that amount of creatures.

Female
2,518 posts

     

minnie298a • 3 September 2025 at 3:05 AM

@raitonchidori
I did see the bit about only a set amount of the creatures on the page being priority. My point was at the moment every creature has the same chance of hitting the front page when the XC is opened. The same odds of being anywhere on the page with a refresh. With any sort of priority, suddenly some creatures have a better chance of being selected.

I also kind of have no problems with the free credits given daily to those with no credits (although absent players often have unhappy creatures). Without the free credits, I feel many would struggle with the daily. I can remember being lucky to catch 10 creatures in the XC over several hours of regular refreshing. I can remember many comments around the theme of "I don't use it because there is never anything there. Why waste my time trying?". The free credits helped breath some life into the XC. Instead of totally removing them again, it might be better just to reduce them. So 5 instead of 10 or for 1 week instead of a month.

The daily task does help with involvement. I took detailed stats a year ago. Over the course of a week, I got a total of 3, 6, 70, 15, 8, 52 and 4 clicks each day, spread out over the 20 creatures I have in there. The 70 was a 200 XC click task day, and the 52 was a 100 XC Click day. Which totaled 158 clicks over the week, or 1.12 per creature, per day.

Currently the XC is way harder to navigate on a mobile or tablet. Doable? Yes. Enjoyable? Not for me. I don't even find it tolerable. I tried on my tablet last night and very quickly remembered why I failed the daily tasks so much when my old computer blew up. Feeding in general was way slower, and navigating the XC seemed to suck all enjoyment out of the experience. Others may feel different, and that's fine. Personally, not even the allure of CC was worth the extra effort. (Again, I had lots of credits to spare, so while relegated to my tablet, I was only in the XC for the daily tasks, not to keep my creatures active.)

I think making access more equitable would help bring people in and needs to be considered first. The feed button would be a way to do it. Personally, at the moment, using my computer I can clear the XC of the roughly 3600 feed and all creatures in under 5 hrs. That includes breaks. On my tablet, that might be more like 600 creatures for the 5 hours. Double that fed if I'm cove feeding.

Also my thinking is just introducing an extra reward system might bring a small uptake in usage for a short time, not necessarily encourage XC users to stick around longer term. I do still like the leaderboard idea, and even with how you worked it, I was thinking monthly as well, not just overall.

Does that clear up my ramblings any? Or do I still seem like I'm talking circles under mud?


@heatherm19
Those numbers are from about 12.15 to 5 am. So my stats often include the free credits. A lot of my xc feeding notes are from double feed days, but I'll just occasionally decide to see how much ec I can earn from there.



Also could someone confirm my math thinking.......
An average of 20 clicks a day, over a year should be 20*365=7300.
So dividing my XC credits by 7300 should give me an estimate on how many years it would take to use my credits at the current average rate if I didn't collect any more. Right?
Because it's either been a lot longer since I did that math than I thought, or I messed up then or now, because I ain't liking the result I keep getting. It seems stupidly high.

Male
2,476 posts

     

raitonchidori • 3 September 2025 at 9:12 AM

@minnie298a

In this case, some creatures would have a better chance of being selected, because the people who owns these creatures worked to make them there. And, at the same way, everyone can work to make their own creatures on the same position (then my point of making people become active by clicking makes XC a better place). And that's why not all creatures should be from those with high XC, which would still reserve some spots for those that don't have high XC.

####Edit: What if the high XC preference were from the XC got in a month instead of the whole XC number? That would change every month and, again, everyone could be able to join at the same start position.

I don't have a problem with the free credits either. But if more ways of reward/stimulation are implemented, perhaps more people will start using and more creatures will be added, so people wouldn't struggle doing the daily.

And my point becomes clear with your click data. Even 70 clicks a day divided by 20 creatures is not effective. On days without daily, it's a negligible number. So, we need ideas to make people use the XC.

XC on mobile is not a great experience. Ok, agreed. So what you mean with that? Tasks involving XC shouldn't be permanent everyday? Ok, perhaps I agree with that. But there is another point on this? I didn't get it. Because if you're talking about people who already don't complete the 25 challenges to get the 100cc (due to the XC or other types of tasks), then it won't change anything. But you know, if all hard things are removed from daily tasks, it could contemplate a diverse quantity of tasks for different players. "Oh, I can't visit the cave 15 times", "Oh, I can't use items on my creatures because I prefer them with no items attached", "Oh, I can't login 25 days at a month"... The tasks are an extra in this game. If you don't wanna complete them, fine. You can still play without it. It's not discrimination, it's the player's choice or based on what they can or cannot do, if they want the 100cc reward.

You say you think making the acess more equitable would bring people. But... it already is. And people are not coming lol. I don't think everyone should clear the XC, that would be utopian (and actually unnecessary), but at least use it for some time at a day.

I see some points on what you're saying, but, from all I said, you agreed on Leaderboards. Will Leaderboards alone be able to change the way it is now? Perhaps nothing I said will be able to make it effective in long term, but staying the way it is, won't change it either. So what else you think @Ian could do?

Oh, and the fact you think it will take a long time to use all credits just proves how few people are using the XC. If people were more active, the credits would decline faster, because your creatures would be more clicked. It's a win-win.

Female
2,518 posts

     

minnie298a • 3 September 2025 at 9:33 PM

@raitonchidori
High XC preference resetting regularly? I do like that idea more as it does even things out. Current activity as opposed to previous usage. An outgoing monthly leader board would have a similar sort of effect. For some reason (and it just may be my pessimistic side is strong this morning) I can see some pulling creatures to up the chances of an inbound click if it was creature based. Like the credit hoarding of the early days (never did understand that practice).

Whilst I do my daily feed task (and more) through the XC, and the task does help, I still don't think it should be a permanent daily. For some, it is a harder task. It would be like saying "Lets do Quests everyday to encourage VEND usage". In a way, the XC is the only part of the EC community feel that hasn't caught on properly. Weather that is due to how you interact with the layout, people having to high expectations that aren't being meet and becoming disillusioned or some other factor, I'm not sure. For me the reward was always a effort in - results out sort of thing. Also if history has shown anything, there should be an uptick in usage next month. Seed and Choc Box hunting seems to boost XC usage a little.

Access may not have been the right word. Accessibility might have been better. Everyone can access the area, it's just easier for some players to use. Personally, I prefer cove feeding when on my tablet or phone. It's just easier to navigate between creatures.



In regards to how long it would take to drain my credits - https://ibb.co/8n4bQqdn
As I've said, the XC is my go to daily feed, and has been since it's introduction in Aug 2014. I use it because I know those creatures are safe to feed. Also with how I feed, I find it easier at times than cove feeding. The helping others aspect is more a side bonus. So yes, if I stopped using the XC it will take years to drain my credits (over 230 at the current rate which is why I was questioning my math as it was only 26 years last time I could remember doing it), but it's taken years to build up. I feel that is slightly more a my usage thing as it is an everyone else's usage thing. Yes, more people using it more would help lower my number, or at least slow the growth and I would love to see that. I don't particularly like the amount of credits I have. I don't find them to be some sort of status symbol. It's why this is the first time in years I've admitted the actual number rather than the vague "lots" and "heaps".


Edited for random outgoing stats because I just realized I have the raw data:
Most of the creatures I put in the XC, I do so to immortalize them. However 2 are there for evolution. So.........
Stendo the Kendo
05/03/2023 - Entered the XC, moments after adoption from the SARC
30/07/2024 - 1584 clicks
06/08/2024 - 1589 Clicks
Total - 5 Clicks over 1 week.
03/09/2025 - 2854 clicks
Or 1265 in roughly 13 months. Averages out to 1.4 clicks per day since I took those notes.
Stendo has a total of 5097 clicks and while some where the results of feeding contests I held (346), I can still see a benefit from the XC.

Nyacosina the Nyacos
22/04/2023 - Entered the XC
30/07/2024 - 1330 clicks
06/08/2024 - 1335 Clicks
Total - 5 Clicks over 1 week.
03/09/2025 - 2341 clicks
Or 1006 in roughly 13 months. Averages out to 1.1 clicks per day since I took those notes.

Female
984 posts

     

myriadium • 3 September 2025 at 11:34 PM

i definitely agree that something should be done so that ppl actually use the click exchange, but i struggle to think of a fair and balanced addition...i had initially thought about a shop of some kind to buy stuff w xc (like mini stat potions) but that would just get ppl to hoard points. i also agree that having priority in the click exchange is not a great way of doing it, since there is such an imbalance of activity that is only amplified if we try to weigh it towards a certain group of people.

i think the issue is that the click exchange is pretty inaccessible and clunky to navigate, especially on the phone. if we want more people to be able to use it, maybe we can increase the number of creatures shown and just add a click all button to open all the creatures in a new tab like in yarolds? i know a lot of tedium on this site is on purpose but there's really no monetary benefit to having a lot of xc unlike feeding, so having this shortcut can help make it more accessible for certain players to "click" more?
(that is, i understand why a feed all button doesn't exist but a click all option seems harmless to me, since it can help make the click exchange more active without putting a huge burden on some players, altho clicking quests might have to change then)

it is honestly really tough to think of ways to make the click exchange more useful since this site is so small, and one person can only click/feed one creature one time a day, meaning your progress is really only tied to a small number of people who are dedicated to using the exchange, and with the sheer number of creatures in the exchange, chances are they won't be able to get to you anyway โ˜น๏ธ

Male
2,476 posts

     

raitonchidori • 4 September 2025 at 6:13 AM

@minnie298a

Ok, I'll change the first post about the high XC preferrence.

Ok, I'll remove the permanent daily task. Although, it's not the same as the VEND usage you compared, since VEND is an individual thing, stimulating it wouldn't bring benefits to the community.

When you mean it's easier for some players to use, you mean because not everyone has a desktop? Some people say a similar thing about verification method on Monthly Challenge, because not everyone have a phone. It's complex to please everyone. "I don't have a notebook to open multiple tabs for creatures, so it is not accessible for me". "I don't have a phone, so it is not accessible for me"... In any case, if I remove my suggestion of using XC being a permanent daily, I still think the other suggestions are useful (because it won't change anything in these people's lives in EC).

Your XC credit number may be the highest on site lol. But well, although it's not something you wanna be proud of, it's not something you should be ashamed either. Many people could've got in the same position, if they did what you did. But using it only for knowing it is a free feed place (and that's how it works now, because it's not useful for evolving and making creatures immortal) makes it not reach its full potential. And that's what I wanna change. Not everyone can buy stats or a Leaf of Vaka. Not everyone knows immortalization methods or how to get 4,000 views in 3 days, as the 1st on Monthly Views Leaderboards (I don't know, I wish I did lol). So, having a site tool to help us in that.

I still think these numbers are less than they could be. Imagine hatching a Colabre. 25 years? 100 years 1 'til it's last stage?

@myriadium

A shop like that would probably use CC as pay method, so it wouldn't be the fairest option. And again, no benefit in buying credits, if they won't be used to get clicks, because few people use XC...

A button to add all tabs probably wouldn't work on phone either. And I don't think making it too easier would help too. It would take the purpose of it.

Yeah, it's complex.

Female
2,518 posts

     

minnie298a • 5 September 2025 at 9:23 PM

@raitonchidori
Questing/VEND helps to stimulate the economy. Buying, selling and trading not only creatures but items as well. So, it helps activity on the site as well, just in a different way.

I feel the community aspect of the XC should, in a way, be part of the rewards for using it. Personally, it's never been top of the list of why I go there. In the beginning, I used the XC in the hopes of speeding up evolutions and immortality (which, even now is still faster than not using it). Helping others was more a by product of that. I needed to click others in order to get the clicks back. Now, the primary reason I go there is to make ec. The helping others is still a by product. An important factor, but still not the primary reason I use it.

I consider it a safe feeding zone as I was once abused by a player for feeding a creature they didn't want feed, but had accidently placed in their feeding list (yes, I'm still confused at how it was my fault).

And I've just actually paid attention to the Colebre's requirements. I think I know the next creature I need to put in the XC.


As a side note (and I'm happy to be corrected on this), but I think views can be accumulated off site. So if your creature is in your signature on a a different forum, when that post is seen there, it counts here.

Female
43 posts

     

kitariki • 12 September 2025 at 1:36 AM

As a brand new player, I was so excited by the click exchange - knowing of a similar concept on another adoptables site. I was so disappointed to click over 2,000 creatures to only get 2 clicks back. I feel I am way too new to give any meaningful ideas on how it could be improved (except for better clarification about the different categories and what they mean - especially about not feeding creatures that are listed as view clicks preferred) but I can certainly see how and why it is underutilized. Mechanics like this need to be balanced to avoid extreme hatching/growth rates, but it should be way better than 1:1000. I can only imagine older/active players would have massive XC balances.

Male
2,476 posts

     

raitonchidori • 15 September 2025 at 3:06 PM

@kitariki I totally understand your frustration. And I hope this rate gets more balanced too!

Female
43 posts

     

kitariki • 18 September 2025 at 8:23 PM

Okay so I have been hyper fixated on this site for a few days now (partially thanks to online training that was very slow). I think the suggestions are great. Increasing the number of creatures per page and/or feeding directly on the page would go a long way to make it easier to click. I also enjoy the idea of prioritizing dying creatures to help users who may join, go away for a while and then come back a while later.

Some other suggestions that might help;

1) Having a counter of the number of creatures in XC and how many you have clicked - so people can see where the finish line is to clear the XC and maybe push that little further to clear them out

2) Growing on the idea of random items for # of clicks - slightly increased EC gain; not double, but slightly more than clicking in coves, maybe 1.2x? (would likely require the inbuilt feeding rather than redirecting to the creature page).

3) [This one I think would have the biggest impact] Ability to increase the spend of credits per click to prioritize your creatures - basically "bid" on priority - e.g. you could set it to spend 10 credits per click and if that was the most competitive click ratio your creatures would be prioritized. For example the first row or two could be any creatures with credit spend greater than 1 credit per click/view, and if someone with a super high balance spent 100 credits per click they would get priority, then the person who spent 8 per click, then the person who spent 5 etc. This would help reduce massive XC credit balances while encouraging clicking to build up low balances. I already have enough credits that I don't have to click the XC for the rest of the year and I wouldn't run out based on my current received : outbound ratio. Being actually able to spend them would help encourage more clicking (aside from the dopamine / EC)

839 posts

     

nut • 18 September 2025 at 9:07 PM

part of the reason I think the exchange stagnates (and sorry if it's already been said) is because of the weird feature where if you end the day with 0 xc you get 10 xc again the next morning? honestly this has always been weird to me because there are SO many inactive users whose eggs are just languishing in the exchange and causing xc inflation basically because there's more xc generated than consumed (if that makes sense?). so really there's no incentive to click, you can just wait around for others to click yours because you'll never run out of xc.

I like all the other ideas, leaderboard would be nice in particular!

Female
43 posts

     

kitariki • 19 September 2025 at 2:03 AM

@nut Oh that's true! There seems to be about 4,000 creatures in the exchange, so that's a lot of free credits every day...

I think the other site's click exchange has a "placeholder" creature if there are no others in the exchange and it makes you nominate how many credits you would like to spend / it doesn't let you leave creatures in indefinitely (but I guess they also don't die on that site), I wonder if that structure could work.

Female
2,518 posts

     

minnie298a • 19 September 2025 at 5:42 AM

@nut
The free XC is slightly limited. I think it's 30 days of inactivity and your creatures are removed. I'm not 100% sure on weather that is XC exclusive activity or just any site activity though, which would change how it impacts things. As I said above, I don't mind the credits being given out, only because it does keep some creatures in there. The initial introduction of the bonus credits allowed me to get credits of my own. Before that I was normally on 0 myself despite constantly refreshing and clicking anything that showed up (yes, that was years ago, but still). In saying that, I'm normally active around midnight and the early morning, so benefit from being able to click those creatures. Any changes now probably wouldn't effect me much, so maybe it's time to look into (at least a trial) of reducing some of the parameters, either amount or time eligible or something.

@kitariki
I like the idea of extra ec and not just because the XC is already my main place for feeding. I do agree that double on every feed would be to much (although I'd make serious bank clearing the XC on DFD).

So something like a random 10% chance at double, or X amount of minutes after clicking Y number of creatures (eg 5 minutes after 100 clicks, kind of like the boost for Dragold's).

Female
481 posts

     

redflipflap • 12 October 2025 at 3:30 PM

Oh I love the idea of the feed button being on the XC page. I would stay glued to this feature!

Female
2,190 posts

     

alraune3 • 3 December 2025 at 6:09 AM

A few years ago, I suggested that a certain amount of XC could be exchanged for cove space (maybe 1000 XC for one cove space or so). I'm still convinced that this would improve the click exchange system.

Female
2,524 posts

     

sartre • 8 December 2025 at 9:38 AM

@alraune3 @raitonchidori
I would love it too, if XC was exchanged for cove space I think thatโ€™s a very good idea, having two methods of building up your cove, I would definitely use XC more often if that was a possibility.

Agender
70 posts

     

coolkaius • 14 December 2025 at 12:42 AM

+1 love these ideas! I play a lot of pet sims. EC is by far the hardest by a huge margin. I enjoy the challenge, but I imagine it's probably a lot for the average pet sim player.

Female
4,703 posts

     

mastergemma • 17 December 2025 at 12:55 AM

@ian there are ideas worth considering here.

@raitonchidori

As not all users were around with the original Click Exchange this is how it went;

New users would receive 10 XC and place their creatures into the Exchange and as long as you had a positive amount of XC, your creatures were visible for others to click. You did not get any for free afterwards and had to click in the XC to get your creatures visible again.

XC was very limited and most of the time there was around 500 creatures available to click. Because of how limited it was, some users resorted to hoarding XC to ensure they did not run out, so there were major imbalance between those with no XC and those with lots of it. It became common for some users to drop the amount of creatures they had in the exchange to one or two to limit the amount of XC they lost in a day. There were users that had over a thousand which made it so much harder for those with less to gain more.

I also remember that there were days in which there were no creatures, or less than 10 creatures available to click due to how scarce XC became due to hoarding. It was a good system in regard to getting clicks from other users, but so easy to break, and break it did. It is difficult to manage a system to remain stable for those that will use it to its full capacity, and those that do not use it as often.

I believe it would be difficult to change the system without knowing more information about the system and the player base. How many users would start using it again if any changes were made? What sort of incentives could be added to draw users towards the Click Exchange rather than just feeding a user's cove?

With this in mind, what sort of changes would provide this outcome? The monthly leaderboard would definitely be a step in the right direction, but it wouldn't be a good enough incentive for a lot of users. Redesigning the page for 5-6 rows like in your example would definitely be a welcome addition, and having more creatures appearing on the screen for mobile users would always be incredibly welcome.

I think implementing a raffle system like Eggcavern, in which you could randomly obtain tickets for a raffle, would be a great incentive for players. This would also be a great way to introduce a way to obtain retired travels.

I wonder if a better solution would be to make XC a currency unrelated with keeping your creatures in the exchange but rather set a timer to remove your creature. Some ideas for what could be redeemed for XC could be increasing how many slots you can have in the Exchange, temporary power ups like what the Dragold's Den has and even some exclusive XC only creatures. I would also consider adding a Daily Goal of... let's say 100 creatures in which after you click that many, gain a small power up for 5 minutes.

Female
2,190 posts

     

alraune3 • 5 February 2026 at 5:24 AM

@mastergemma
Thank you for your input.

I only use Click Exchange when I have to for the Monthly Challenge, and the laborious triple-clicking makes it no fun. My own creatures in Click Exchange don't get nearly enough clicks/feeds to use up all the XC I have. As a result, I currently have more than 10,000 XC that are useless because I can't do anything with them. So I really wish there was a way to exchange XC for something. My suggestion was cove space. Wouldn't that be worth considering? I'm sure it would enhance and revitalize the Click Exchange system.

Female
2,518 posts

     

minnie298a • 6 February 2026 at 9:44 PM

Since this popped back up in the Recent Topics I've been thinking........ (and I haven't re-read most of the post, so forgive me for any repetition)

Firstly, I know little to nothing about coding,
Secondly, the XC is still my go to for feeding, and I still have the credits to show for it. (At the current rate of depletion, if I was to stop now, what I've racked up this year alone would last over 5 years).

So.....
I still like the idea of a leader board. Especially a monthly outbound clicks one (the clicks you make) as you have more control over your position on it. Also it would be player based, not creature based. I can see an inbound clicks board involving creatures leading to some people removing creatures so they only have one to collect the clicks. Inbound for players though, might increase the creatures in there, but might not much how many people click.

I like the idea of random events, or goals giving rewards. So every XX clicks, or random pop ups like seeds and choc boxes. I'm open to rewards being boosts, things or raffle tickets (especially if the prizes are exclusive creatures or items, or even using it as a way to rerelease retired items and event creatures that currently don't have a place eg Easter Egg hunt creatures). Maybe small daily or weekly draws (item), and one monthly big one (creature).

Part of me also likes the idea of XC credits being used as another form of currency. It would just have to be handled very carefully to avoid hoarding returning. Maybe have limits involved, for example you need to have 10 creatures in the XC for a week before the shop will open, or you need to retain a balance of 50 credits after your purchase. Or both. That way people would still retain a credit balance and have creatures available to keep the XC flowing and still be able to reduce excess credits.

A raffle could still work in a shop, like the CC Creature raffle. Or even have a couple with different price points or time frames.

A lucky dip sort of thing, kind of like the Trick-or-Treat bags could also work. Something like 93% chance of getting random available items, 2% Cove space, 3.5% retired NPC shop item, 1% retired event item, 0.5% creature (exclusive or retired).

Another idea I had, is putting the Outbound clicks publicly on player profiles. A measure of extra clout along with SARC donations. While I wouldn't care about it, I fairly certain others would. From what I remember, one of the reasons behind credit hoarding was bragging rights.

Reply