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Click Exchange Updated

March 24, 2018 at 12:00 AM

Click Exchange Updated

Enjoy a brand-new look at the Click Exchange that's optimized for mobile responsiveness and faster page load times. Over the last couple of days, you may have also noticed more creatures are available for clicking there; this is due to some algorithm changes that we are testing, which adds 10 XC to accounts under 10 XC each day at midnight.

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It'll be a clickstorm!

Fixing The Click Exchange

Right now, there are 10,000+ creatures in the Click Exchange but only a small percentage of them end up appearing on most users' click lists. This has made the Exchange be fairly quiet, with little to do or click. The reason why? XC, essentially, is too scarce.

The problem with XC scarcity is that its distribution is skewed toward the most active participants. This isn't a problem in itself, but it leaves less XC to go around for the little guys, people who are new to Egg Cave (i.e. starting with 10 XC), and people who visit the Exchange less frequently. The top 100 Exchange participants own 94% of XC wealth. When even one person from the top 100 wealthiest XC holders decides to not participate in the Exchange for a period time, the total XC in available circulation could be zapped by as much as 15%.

We are considering, with community discussion and ideas, changing the way that the Click Exchange works so that there's more to go around for everyone and ultimately, more creatures to click and give stats to.

Proposed Solution 1: XC Injection From the Bottom

Solution: give 10 XC to all Exchange participants with a XC balance less than 10 XC each day. This injects fresh XC into the Exchange and makes many creatures available for clicking.

Potential downside: inactive users can freeload off the Exchange. A proposed solution is to remove inactive users' creatures from the Exchange after 1 month.

This solution is currently live and is in testing at the Click Exchange as we speak. If you've noticed more creatures appearing there, that's why.

Proposed Solution 2: Site-wide XC Monthly Reset

Solution: to ensure that XC distributions never get too skewed, XC balances could be reset for all users site-wide at the start of every month. This amount could be 10 XC or something else like XC equal to the number of creatures you have on your account. Everyone is equal and works their way "up the ladder" so to speak by being active participants every month. There are no runaway skewed distributions that worsen over time.

Potential downside: people may feel disappointed that they lose their XC at the end of the month.

Proposed Solution 3: Algorithmic Redistribution of XC

Solution: using brains and math, we could write a system-wide algorithm that automatically redistributes XC from the big fish to the little fish. You would receive a notification that XC has been taken from your account.

Potential downside: algorithms are never 100% fair and people may feel slighted by the system and feel penalized for being active participants. Overall, this idea is the least attractive to us at Egg Cave (tyranny!).

Proposed Solution 4: Convert To a "XC for EC" Model

Solution: convert XC into a one-time use currency (i.e. XC are not transferred between accounts upon clicking creatures) that is purchasable by Egg Coins. The conversion amount could be something like 10 EC = 1 XC. You increase your XC balance not by clicking other creatures but by "topping up" your XC balance with Egg Coins earned from feeding, trading, etc.

Potential downside: this solution has the least negative effects in our view. It also feels the fairest to everyone. But it means that you have to use your EC to get XC. This is a brand-new Exchange model altogether that would need support from the community to work well.

We want to hear from you!

These are three solutions that we have thought of for fixing the Click Exchange, but what do you think? Solution 1 is currently in testing at the Click Exchange as we speak (and has been for the past couple of days). Do you have other ideas? Submit what you like and don't like in the comments below.

Comments: 83

skyfall4 • 24 Mar 2018, 12:01 AM

Wow cool! Me likey like! 😸 😃 thanks team!!!

skyfall4 • 24 Mar 2018, 12:03 AM

Me personally I like option 1 and option 4 😊

sodabearjess • 24 Mar 2018, 12:08 AM

I like option 1. I don't like 4 as much because it changes how the click exchange has worked. I like the idea of clicking others to get currency so that way others can click yours. option 4 seems like a pay to win

jenlou • 24 Mar 2018, 12:10 AM

Option 1 works well for me ! ^^

dusskfall • 24 Mar 2018, 12:10 AM

option 1 is probably fairest.. can we get the lines to collapse again though after you click a creature?

thursdays_dove • 24 Mar 2018, 12:21 AM

Holy smokes, all the links! I like Option 1. 😃

icymuffin • 24 Mar 2018, 12:31 AM

I quite like option 1 more than the rest. But I wonder if this would cause an overflow of XC in the long run?

magenta • 24 Mar 2018, 12:34 AM

I think i’d prefer Option 4 ☹️ There are less people clicking my and active user’s critters due to the sudden influx of unactive user’s critters :’) And I think this would open new possibilities for people who don’t have enough time for the Click Exchange 😊

icymuffin • 24 Mar 2018, 12:45 AM

In regards to Solution 4, I'm not sure that it produces a fairer system or has the least negative effects... It feels like it would create a mentality of paying to gain stats rather than helping each other.

icymuffin • 24 Mar 2018, 12:46 AM

Plus, it could still produce a situation in which users stockpile XC and not give clicks and feeds in return. Hardly a community effort...

icymuffin • 24 Mar 2018, 12:47 AM

@magenta But the loss would be much less in a month's time once the inactive users are removed from the system

sylviana • 24 Mar 2018, 12:47 AM

I'm most in favor of solution 1 😃 It looks great so far, thanks for the updates!

magenta • 24 Mar 2018, 12:49 AM

@icymuffin oh i never thought about it where people wouldn’t give back clicks or feed :/ option 1 seems more appealing now haha :’)

icedmagma • 24 Mar 2018, 1:01 AM

Options 1 and 4 are both appealing to me, thank you Egg Cave Team for continually looking to improve the site ❤️ ❤️

cokealoka • 24 Mar 2018, 1:29 AM

i think idea two actually has the most potential, but i am so glad you guys are doing something about the XC problem

immortalraven • 24 Mar 2018, 1:32 AM

Only option one really appeals to me. I think the EC for XC is least appealing unless a CC item is created for cove spaces. I hurt whenever I expand any of my coves because all 4 are real expensive for me. New cave monthlies essentially cost me over 15o,oooEC because of expanding

immortalraven • 24 Mar 2018, 1:33 AM

when they can be gotten I the auctions for as low as like 5oooEC ... also I feel some might not bother clicking critters possibly and then the exchange gets slow. I buy credits on the site I use to immortalize and don't bother viewing other people's sites which is crappy of me

immortalraven • 24 Mar 2018, 1:35 AM

but it slows my laptop down sometimes and some have sound so I can like watch / listen to youtube at the same time so it is what it is. Although a little different cause that's real money

immortalraven • 24 Mar 2018, 2:24 AM

Ok, some users could be removed now. I checked some and one hasn't been on in 3 months and another hasn't for 1 /year/. Some were hidden so wasn't sure when last on but I haven't seen a few around like at all so yeah o3o

immortalraven • 24 Mar 2018, 2:25 AM

Also I miss that they collapsed

prairie • 24 Mar 2018, 2:37 AM

I really like option 1, it's working great for me. 😃 I don't like the monthly clear out one so much as I like hoarding alot of xc for later use for when I want to evolve creatures. 😊

kudo • 24 Mar 2018, 2:48 AM

I like solution 1 the best as it seems most fairest. As for 2, I think that'd have a bit of complaint from those on the monthly click/feed/view leaderboards but it doesn't seem too bad. 3, completely against- *Tyranny*. 4, I don't think will go down too well. -

kudo • 24 Mar 2018, 2:48 AM

- Some people may be using the click exchange to find creatures to feed and to evolve their own (like me)- but this would mean that the EC would go towards getting more XC and therefore -

kudo • 24 Mar 2018, 2:48 AM

- players would end up with less EC than expected? Not sure there. But this is a update I've been waiting for 😊

ambivalent • 24 Mar 2018, 3:27 AM

4th solution sounds more like an EC sink. I do think 1st solution is the best. Maybe all creatures going on the exchange MUST have a max no of clicks before deletion, so after a period of time they won't stay in the system in spite of inactivity.

minnie298a • 24 Mar 2018, 5:02 AM

I think some tinkering still needs to happen. I normally do the majority of my CX activity just after midnight. I used to get about 40 credits before running out of creatures for a while. Credits go down, more creatures appeared. The CX is my go to for all events. -c-

minnie298a • 24 Mar 2018, 5:04 AM

Since the change, my credits have gone up with out really going down. I currently have over 380 credits. After realizing this I started looking into the profiles, and a lot are people who haven't been on in months., so I'm not likely to get returns for them. -c-

minnie298a • 24 Mar 2018, 5:08 AM

I also like to have less than 10 (currently 9) creatures in the exchange to cut down on excessive feed notifications clogging up that feature, which possibly isn't helping the balance on my end.

darkskyazray • 24 Mar 2018, 5:20 AM

Hmmm, my favorite solution is Nr. 1. Sounds fair for me.

novrain62 • 24 Mar 2018, 5:44 AM

Proposed Solution #1 is my vote. Thank you for all you do!

klauenwolf • 24 Mar 2018, 5:55 AM

I like Solution #1 best. #4 is bad for all, who don´t have much CC, but want to buy some critters for EC or want to click EC for some other things. I don´t want to loose my clicked EC for some XC. And the site is called Click-"Exchange". So clicks for clicks and nothing else.

thedarkarcher • 24 Mar 2018, 7:34 AM

how about using a mix of 2 and 4 where any spare clicks is converted to ec but for the users so it mans that people wont feel disappointed and more ec for users?

scorch_cloud222 • 24 Mar 2018, 8:59 AM

I prefer option 1. Charging for clicks would discourage people from using the click exchange at all.

telekinec • 24 Mar 2018, 9:07 AM

Solution 1! with the proposed solution of removing inactive creatures, but maybe not a month, give a bit more.

spiritkoi • 24 Mar 2018, 10:09 AM

Option 1 seems best. Although inactive users really do need to be taken out. Possibly a little less than a month, since they could always rejoin once they start clicking again, right?

degong • 24 Mar 2018, 10:31 AM

I agree with most people here: I think Option One is the best. ^^ Removing inactive players’ creatures, I think, would be best. 😊 Strongly disagree with Option Four.

bluestar1313 • 24 Mar 2018, 10:32 AM

Option 1 seems like the best option to me, but that's just my opinion...❤️ Thank you EC Staff!

pamela • 24 Mar 2018, 12:29 PM

I personally would not use the option 4. The point of click exchange goes somehow missing then. Its like click for a click, feed for a feed. There should be one place at least which doesent involve EC/CC.

sunfire103 • 24 Mar 2018, 2:13 PM

I like how its been working the last couple of days. I was hoping it wasn't a glitch because usually I can find 100XC at most. Wasn't very helpful when trying to level up 20 creatures.

sunfire103 • 24 Mar 2018, 2:30 PM

Downfall - people eating up the extra credits before others get a chance depending on time of day. I'm not sure how hard it would be to code, but break up credits within the day. Such as 5XC every 12 hours, or 1XC every 2 hours.

solaris • 24 Mar 2018, 2:56 PM

Option 1 is my favourite, and option 4 is my least favourite. If I could just buy XC, I don’t think I would feel very motivated to click creatures.

solaris • 24 Mar 2018, 2:57 PM

Also, I really appreciate Egg Cave for outlining the pros/cons of all these options. It’s nice to be kept in the loop like that!

isathebelle • 24 Mar 2018, 2:58 PM

Only solution 1 seems fair to me.Solution 4 wouldn't be the most fairer.

cloudslay3r • 24 Mar 2018, 3:37 PM

Option one is my favorite and option four is my least favorite. Option four seems to be pay to win. Even though its just 10EC=1XC, those who can't buy CC are too young and have school and have to struggle a bit to get CSPs. That might just be me ^^" Thank you EggCave Team!

sorrow • 24 Mar 2018, 4:35 PM

I like option 1 the best! Thanks for doing your best, Egg Cave Team! ❤️

megadash • 24 Mar 2018, 4:40 PM

I have WAY too much to say, so I posted it in the forums. There's a poll, too.

veritaspunk • 24 Mar 2018, 5:00 PM

I think option 1 got it right from the start ... Option 2 breeds apathy and 3 is just draconian at the best. Option 4 could be something offered in addition to Option 1 at select times of the year. Mostly my sentiment is Option 1 is the best. #feelslikeimprovement #noagitation 😊

deku • 24 Mar 2018, 5:05 PM

I actually feel like Option 1 is the best! It brings out people's creatures who don't have the time to click every day, and I like the idea of taking out those that are inactive! It's GREAT having so many creatures to click! Then again I had no idea you could even hoard XC.

sparklefox • 24 Mar 2018, 5:11 PM

I like option 1 the best - it seems like a great idea. Not really the biggest fan of option 2 or 3, but I'm kinda half-agreeing on option 4. It could be implemented, but I don't know. Still, option 1 seems the best out of the four.

megadash • 24 Mar 2018, 5:37 PM

@dusskfall @immortalraven @veritaspunk @icymuffin @minnie298a --- Since you guys are pretty active users, could you take a look at my alternate options and see what you think? And please, share it with people. Poll as well.

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